3 Postcards from the dream lands
I have three more vignettes of imagination for you.
I have three more vignettes of imagination for you.
This is in reply to: Writers, tell us about your WIP Yesterday I started writing a story. I called it “Cube”. It is about a person who one day discovered they have the ability to summon a large extra-dimensional space. My plan is to write each episode, take it to …
I have logically constructed a murder mystery. As I release clues, it should be possible to determine who did the deed and why. Unfortunately for you, detective, your officers are bad at their job. As a result actionable information will trickle in over time. The first person to identify the …
I originally wrote about the idea of minimum viable story for the Thanet Creative blog. In the article, I took the business idea of the minimum viable product – what the least you need to get a product out of the door – and applied it to storytelling. In the …
I would like to introduce you to the concept of the sequel seed. I am going to, very briefly, explain what a sequel seed is and how to use them. A sequel seed is something that is organically part of the story that can, in time, be nurtured into another …
I’d like to introduce you to Plot-Lines, the storytelling card game. You play as a team of writers on a new television series but each of the writers has different ideas about the genre, style, and even characters that should be included. Can you overcome executive meddling, retcons, and characters …
True love’s kiss as a power to break a spell or curse is one of those fairy tale elements that has become engrained in the modern psyche. I thought it might be interesting to explore it as a curse breaker in an RPG setting. True love’s kiss is one of …
Can we use maths to work out the minimum price per story that a writer should accept? After all, writing “for the exposure” does not put food on my table. This post was inspired by an offer from a group calling themselves Thanet Writers (not to be confused with Thanet Creative …
I’m guessing I’ve probably lost about half of you with the headline but I’ve been giving some thought to a different way to do online games as a storytelling medium. Before you look at me and say something that offensive and probably mostly true, hear me out. You see I’m …
One of the limits I set myself for the Mad Science setting was encounters without combat. It’s right there in the introduction: There is no combat – solve your problems like a grown up. Encounters without combat: harder than it sounds S3 (which needs a better name) and the Mad Science …